Patch notes - v.1.0.2


Hello everyone! I am excited to introduce the very first patch of this Online multiplayer first person shooter prototype. This update contains two bug fixes.

Bug Fixes:

1. Deadly desynchronization:

A fatal desynchronization that occasionally occurred when a new client joined an ongoing match and/or when a player revived has been resolved.

2. Improved server-side hit registration accuracy:

A problem associated with the server-side hit registration algorithm has been addressed. Now the algorithm will compensate for lag when processing entity shots.

Visual polish:

1. Crosshair visibility:

The UI Crosshair will not be visible when player is either aiming or reloading their weapon.


Thank you so much for your feedback during this time. See you on the battlefield!

--The dev

Get Online Multiplayer FPS Prototype

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